ChangeCommunicationState(Engine, Int32, Int32, Boolean)
Sets the communication state for an element or DVE.
public static ChangeCommunicationState(Engine engine, int dataMinerId, int elementId, bool isResponding, bool dve = false, int connectionID = 0)
SLNet.ChangeCommunicationState(engine, 1234, 456, true, false, 0);
SetDataMinerInfoResponseMessage
Type
Name
Description
connectionID
The target connection to set for elements supporting multiple connections [0 for the main connection].
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