ChangeCommunicationState(Engine, Int32, Int32, Boolean)

Sets the communication state for an element or DVE.

Declaration
public static ChangeCommunicationState(Engine engine, int dataMinerId, int elementId, bool isResponding, bool dve = false, int connectionID = 0)
Example
SLNet.ChangeCommunicationState(engine, 1234, 456, true, false, 0);
Result
SetDataMinerInfoResponseMessage
Type
Name
Description

engine

Interfaces with the DataMiner System from an Automation script.

dataMinerId

The target DataMiner agent ID.

elementID

The target Element ID.

isResponding

Whether the element should be set to responding [true] or timeout [false].

dve

Whether the target element is a DVE.

connectionID

The target connection to set for elements supporting multiple connections [0 for the main connection].

If an element supports multiple connections, you can specify which connection state to change (0 for the main connection).

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